Triple Slash: Two slashes in a row followed by a thrust, damaging enemies.Bear It: Defense increased by 10% for 10 sec.Even if his Locked Ability is of questionable value, you can’t go wrong with this class if you want a well-rounded character. You should pick up Recovery II to supplement your healing even further.Ĭompared to his Dark counterpart, he has a lot of defensive options in his ability choices while Luck provides him with Critical Smash: encouraging an offensive crit-based playstyle which provides additional party support on top of his healing ability. Though it is entirely up to you if you wish to do so. While putting points into Duran’s Spirit, it is recommended you supplement your healing ability using Poto Oils bought from the Black Market since they are based on the current user’s Spirit. This class gains a supportive spell in Duran’s arsenal: Heal Light. Knight’s initial stat-bonus on class change emphasizes Duran’s toughness, this is on top of him being able to wear a shield. Prerequisite: Level 18, visit any Mana Stone. His skill and prowess with a sword increase as he fights, and he learns the value of shields to blunt blows, but he comes to find a light within himself, born of compassion and duty, that can sustain himself and others in times of need. Having come to the conclusion that the way of the sword is a means by which to protect others, the Knight builds on this resolve in body and mind. 2nd: A wide-area slash that covers a lot of ground.1st: A fast wide frontal slash that knocks enemies back on hit.Cross Cut: A basic attack that covers quite a lot area on either side of Duran when used, you can even hit some enemies behind him.As a bonus Duran and his Light classes have a fifth item slot, and are the only ones that can wear a Shield which adds additional stats respectively.ĭuran (alongside Charlotte and Kevin) can provide party-wide Healing in his Light Class 3: Liege. Once you move on to class changing, Duran gains auxiliary abilities in both Light and Dark which supplement his already sturdy and hard-hitting nature. In the traditional sense you could call him a tank since his Base class Luck abilities come with Provoke, which makes it more likely that enemies will be hitting him. ![]() Duranĭuran is a sturdy character, he has the second-highest Strength of the cast, his base Stamina and Health are the highest and this is noticeable for each time he levels up. Most would refer to all of these as Spells but for now they will be aggregated to their simplest description of function, i.e spell/healing, etc. MGC DEF = SPRT + Equipment Magical DefenseĮverything that your character can learn that costs some form of MP to cast is called a MOVE, but a lot of the equipable Abilities sometimes have specific wordings on them that might not be obvious at first to what they might increase.You do not gain a total bonus of +20 in “damage”, Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength. A stat increase to your base stats depending on the class you pick.ĭo not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats.CS gauge: Increases to 300% and 400%, respectively. ![]()
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